circle of the moon druid spells

Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Changeable as the moon, a druid of … Druid: Circle of the Moon Read More » Observant. By 14th level, you have learned to use magic to alter your physical form in more subtle ways. There are some key variations while you select both the Circle of the Moon or the Circle of the Land subclass on your Druid in Baldur’s Gate 3. Wildshape doesn't require high WIS for efficacy. As a 1st-level druid, you know two cantrips and can prepare a number of 1st-level spells equal to 1 + your Wisdom modifier. So you can attack and transform every turn to keep your HP up. The druid gains access to four subclass features at 2nd, 6th, 10th, and 14th level. With these abilities and a fierce commitment to protecting the natural world, these Druids are a powerful ally for any party! Weapon and Armor Proficiency:Druids are proficient with the following weapons: club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, and spear. There are lots of ways to take down an archdruid using powerful spells and damage-dealing monsters (keeping in mind that druids can only transform on their turn). Throwing one down before becoming an animal and then keeping up while in best shape is really helpful! Beyond this, your cantrips are simply a matter of preference, and almost any will serve you well. The Circle of the Spirit looks to leverage the two core aspects of a Druid and make them work in harmony. Druids of the Circle of the Moon are fierce guardians of the wilds. The wild is in the druid's blood. At 4th level, you get to gain either an Ability Score Increase or a feat. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1. James Haeck is the lead writer for D&D Beyond, the co-author of Waterdeep: Dragon Heist, Baldur's Gate: Descent into Avernus, and the Critical Role Tal'Dorei Campaign Setting, a member of the Guild Adepts, and a freelance writer for Wizards of the Coast, the D&D Adventurers League, and other RPG companies. Druids have great synergies with wizards, especially Circle of the Moon Druids. The rites of your circle grant you the ability to transform into more dangerous animal forms. Red: Bad, useless options, or options which are extremely situational. Orange: OK options, or useful options that only apply in rare circumstances 3. Wisdom is your most important ability score, since it governs your spellcasting abilities. Druid spells are powerful when cast by a trained and experienced Druid. Once your Druid reaches level 2, you’ll be able to add an extra level 1 spell. General Wikidot.com documentation and help section. Feats, on the other hand, give you a special ability that could be more helpful in a specific circumstance, as opposed to the broad improvement that an Ability Score Increase could give you. View and manage file attachments for this page. According to the section in the PHB on wild shape "You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so." Druids have a lot of concentration control spells. Please enable JavaScript to get the best experience from this site. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a druid. 1. As soon as your Druid reaches degree 2, you’ll be capable of add an additional degree 1 spell. 4. Unless otherwise stated, the content of this page is licensed under, Help and references for the Smallworld Community. Note that all of these feats still apply to you while you’re using your Wild Shape. Furthermore, you get to pick out a specific subclass. Check out the following link: it has a massive breakdown of all beasts from a wild shape perspective, and grades them! Sharpen your claws and practice your roar; it’s time to learn about the druidic Circle of the Moon. Circle of Moon druids are amazing at lower levels, decent at higher ones, but once you have infinite wild shapes, the class is broken. I like the break down of spells into Utility, Support, Defense, etc. Otherwise, they’re a good Summoner, and pulls that Archetype back into the arms of the Druid, when it used to just be on the Arcane side of the magic spectrum. They do so in their own unique way. Once you’ve increased your Wisdom score to 20 (its maximum value), or even just to 18 (a pretty good value), you may want to choose a feat. Even though they remain incredibly durable, they’re no longer tripling their hit point maximum twice per short rest. Are they OP? Two typos: Detect Magic is concentration, and the Mobile feat is useless when wild shaped, since you replace your movement speed(s). Druid 101: A Beginner’s Guide to Channeling Nature’s Might. Unlike the Circle of the Land, the Circle of the Moon provides much less variety and focuses on the Wild Shape feature instead of boosting a druid’s spellcasting roster and ability. Moreover, you get to select a particular subclass. Once your Druid reaches level 2, you’ll be able to add an extra level 1 spell. To aid in this, all concentration spells on this list are listed as such. As mentioned in the article the class starts off with incredible staying power, but drops off in the higher levels. If you have a high Wisdom score and can prepare additional spells, choose others of your choice. You may have to ask your DM to include interesting beasts in their campaign so that you can transform into them. A single use of Wild Shape (and don’t forget, a druid can use Wild Shape twice between short rests) essentially triples the druid’s maximum hit points. Nevertheless it's still an option to keep in mind, especially given the amount of powerful concentration spells the druid has. A tiny peal of thunder. That effect is that "Your speed increases by 10 feet" which any animal form should be physically capable of doing, so it should apply in Wild Shape. Moreover, you get to select a particular subclass. The druid gains access to four subclass features at 2nd, 6th, 10th, and 14th level. A tiny crackle of lightning on the surface of the ground. Your mystical connection to the moon infuses you with the ability to cast certain spells. You can choose any feat you want to support your character concept, but there are some feats that may be more useful to your character than others. Mage Armor gives every beast shape that a Moon Druid can change into until they hit 4th level an AC bonus and the value of that AC bonus is huge when your AC without it is 11 or 12! Grappler. 1 Circle Of The Moon While the majority of Druidic Circles focus on the spells being cast by a given druid, Druids of the Moon prioritize their Wild shaping. At 10th level, you can expend two uses of Wild Shape at the same time to transform into an air elemental, an earth elemental, a fire elemental, or a water elemental. Let’s speak … Features that were incredibly useful, like being able to spend spell slots for hit points, dissolve into only having niche application—especially as high-level spells tend to be far more useful than simply dealing and taking damage. Given the context, I assume this should be "lightning". How dare you stand where Robert Jordan stood. And then, a flash of light. Try to choose one spell labeled SUPPORT and two labeled UTILITY. Moon druids are full casters with a limited but scaling form of the polymorph spell as their extra spells. Beasts that can constrict, like the giant constrictor snake or swallow, like the giant toad, want to be able to grapple creatures in order to make full use of their powerful abilities. Her quarry was close. Since Wisdom is your key ability score, this +1 can help. 1st Level - Take Magic Stone and Shillelagh Cantrips, at least one 1st level spell as Goodberry. If you want to discuss contents of this page - this is the easiest way to do it. Here are a couple of suggestions to try and mitigate this: If you're in a campaign that uses multi class rules (Talk to your DM) Moon druid pairs very well with a level or two of Monk or Barbarian. If you want more advice for building a druid, check out Druid 101. The moon reflected off of the shimmering feathers on the back of her wings, and her beady eyes scanned the plains. Great article as always. A tiny peal of thunder. A look at the fun - but overpowered- Circle of the Moon Druid, with revised Wild Shape table, and other suggestions for your 5e D&D gaming table. He lives in Seattle, Washington with his fiancée Hannah and their animal companions Mei and Marzipan. Baldur’s Gate 3: Druid subclass guide – The Circle of the Moon vs. the Circle of the Land. Overcome your foes’ resistance to nonmagical damage while in Wild Shape. My dire wolf form can not only bite you, but it can menace you at the same time, or allow a friend to sneak in behind you. Try to limit the number of concentration spells you prepare to no more than 1/3 of your spell loadout on any given adventuring day. in this and other magic-user focused articles. Similar to a cleric, druids know all of the spells on their spell list, but can only prepare a certain number of them per day. The druid smiled to herself—not that her prehistoric beak allowed her to actually smile—and dove downward. Their order gathers under the full moon to share news and trade warnings. Circle of the Moon (PHB) Theme: Weaving the power of the wild beasts in nature, the moon druid uses the skills and abilities of nature’s denizens. As usual, your character’s background is up to you. You can make your own, too! I think the DM has to plan ahead in terms of how to challenge a level 20 druid in combat, but that's probably true of all level 20 characters. View/set parent page (used for creating breadcrumbs and structured layout). Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended. A tiny crackle of lighting on the surface of the ground. Game Mechanics: Able to wild-shape more quickly, using it as a bonus action, and with higher limitations than usual. Moon Circle Druid Wood Elf Druid. :P It'd be even better if it suggested some go-to Wild Shape options. She scowled and tugged on her braid in annoyance, vexed by the endless expanse before her. They haunt the deepest parts of the wilderness, where they might go for weeks on end before crossing paths with another humanoid creature, let alone another druid. They haunt the deepest parts of the wilderness, where they might go for weeks on end before crossing paths with another humanoid creature, let alone another druid. As a full caster, you’ll have a lot of spell slots. Druids of the Circle of the Moon are fierce guardians of the wilds. Nevertheless, players wanting to play a druid purely because they can shape-shift would be silly not to choose the Circle of the Moon. Second wind and action surge are always fantastic to have around, but all Maneuvers function in wild shape forms and make for great fun things to do instead of just swinging. The cry rang like a bell, and then faded. And since you lose that ability in wild shape then, so the argument goes, you lose access to the feat. And then, a flash of light. Wikidot.com Terms of Service - what you can, what you should not etc. They haunt the deepest parts of the wilderness, where they might go for weeks on end before crossing paths with another humanoid creature, let alone another druid. I had the opportunity to play a Tortle Moon Druid in a ToA campaign and I had a blast with it. “I had hoped to save this for the battle,” she mused. But the power lies mostly in the spell caster. Even then, if you’re forced to rely on your humanoid form, you still have the spellcasting power of a druid to help you and your party. View wiki source for this page without editing. Druid - Circle of the Moon Build. When you finish a short rest, you can cast one of the following spells, without expending a spell slot or requiring material components: Dream (with you as the messenger), Scrying, or Teleportation Circle. At 3rd, 5th, 7th, and 9th level you gain access to Circle Spells connected to the land where you became a druid. This is usually a sound idea, especially if your campaigns often only have one or two large encounters, rather than several small ones, in between rests. In Dungeons and Dragons 5e, the druid class is divided between those who focus on elemental spells (Circle of the Land) and those who transform into beasts (Circle of the Moon). Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If that wasn’t good enough, some Druid Circles provide “Circle Spells” which are always prepared for free. It's a wonderful resource when I planned my "go to" shapes in the character builder. You’ll not see the other Circles provide quite as much combat control while in animal shape. A character with a background studying animals, such as an entertainer that performed in the circus, could have an interesting reason to be familiar with many different types of animals. The Circle of the Moon is a melee frontliner at heart. If you don’t own this book, you and your DM can simply discuss what Wild Shape options you have access to starting at 2nd level. Circle of the Moon – This Druidic Circle helps Druids focus on transformation via Wild Shape. Change the name (also URL address, possibly the category) of the page. I could have used this a month or two ago when I started playing my Moon druid :P It'd be even better if it suggested some go-to Wild Shape options. A shimmering cloud of silver mist shrouded her as she soared upward—then burst into faint wisps as a massive winged pterosaur, a quetzalcoatlus, emerged from within. Odds are, your Wisdom modifier will be either +2 or +3 right now, so you’ll be able to choose either three or four 1st-level spells whenever you complete a long rest. Transmutation. They use the art of Wild Shape, which all druids possess in some form, has been made into a weapon by these druids, who use the ferocity of beasts rather than the power of magic to defend the natural world. Choosing an Ability Score Increase lets you increase one ability score by +2 (such as increasing your Wisdom score from 16 to 18) or increase two ability scores by +1 (like increasing your Wisdom from 15 to 16 and your Constitution score from 13 to 14). Like all druids, those who gather in the Circle of the Moon protect the wilderness from those who would do it harm, or use it to harm others. “They use the art of Wild Shape, which all druids possess in some form, [???] Unfortunately, the incredible staying power that Circle of the Moon druids possess at low levels drops off as they grow in level. Selecting EQUIPMENT when building a 1st-level druid will make your life easier, as most druids don’t have to worry too much about what equipment they carry. This next wave of the Class 101 series will appraise every subclass within the Player’s Handbook and break down each subclass’s strengths, weaknesses, thematic elements, and everything else a player would want to know before playing that subclass. Think of wild shape being similar to temp hp and you'll get a better picture of how much damage you have to dish out. “But…” Without finishing her thought, the druid took off running. Use your mastery of transformation to change your humanoid form’s features. The Circle of the Moon draws upon the magical and transformative powers of the moon itself to allow druids to take on powerful forms. We’ve completed our first full rotation of the twelve classes, and exhausted all the content that the Basic Rules have to offer—as far as classes go, that is. A spell gained from a Circle requires a spell slot to cast, but it counts as a Druid spell and is always prepared The Circle Spells feature is similar for each subclass of Druid and below I will quote the one from the Circle of the Land Druid Your mystical connection to the land infuses you with the ability to … It's a lot harder to make this type of druid feel the pain of combat compared to the other members of the party. Remember; you can only transform into beasts that you’ve seen. You can read all of the Circle of the Moon features in the Player’s Handbook. Druids don’t typically get any class features that help them out against traps, so this can help you out when you’re wandering through dungeons in your humanoid form. The Circle of the Shepherd is far from bad, but is semi-reliant on an ability that comes up only on rests. Even when the moon hides from the sky, its power can always be felt. Class is back in session. This week, we delve into the forest primeval and howl at the moon, issuing a prayer to Selûne in the tongue of beasts. Great guide! Even when the moon hides from the sky, its power can always be felt. In general, land druids are full casters with an extra set of useful spells derived from their terrain of choice. Your druid’s environment is described in chapter 1 of Xanathar’s Guide to Everything, and you can choose from any of the options listed. Xanathar’s Guide to Everything contains a page of useful suggestions to help DMs adjudicate what beasts a druid may have seen at the start of a campaign, and you can keep track of the additional beasts you’ve seen over the course of play. This list is just here to get you started if this is your first time playing a Circle of the Moon druid. Low level free ride :). Nevertheless, choosing a race that improves your Dexterity and Constitution isn’t a bad thing—there will be times in your adventuring career that you find yourself in combat with all your Wild Shape uses exhausted, so you can only rely on your own Armor Class and hit points to survive. RAI, I'd be inclined to allow war caster to work in wild shape since you can cast a concentration spell, assume wild shape, and maintain that spell while in wild shape unless you take damage and fail your concentration check. Even though your Wild Shape forms give you a lot of offensive power, you won’t be able to attack from range in those shapes, so you’ll want at least one offensive ranged cantrip, to use outside of beast form. 2nd Level Nevertheless, when playing a druid, I like to have a typical spell list that my druid always has prepared—unless I specifically choose otherwise. Click here to edit contents of this page. For Moon druids, this isn’t a huge issue, but for all the other circles, it was a notable problem. The rules do actually say that if you lose a feat's prerequisite then you can't use the feat until you regain the prerequisite. Baldur’s Gate 3: Druid subclass information – The Circle of the Moon vs. the Circle of the Land. Since your Wild Shape lasts for a minimum of 1 hour (a number of hours equal to half your druid level, that is), you can likely stay in Wild Shape for multiple combats, unless your form runs out of hit points. Note that this list only includes some spells from the Player's Handbook, so if you want to choose more unusual spells, or have other sources like Xanathar's Guide to Everything, you'll have to do a little self-directed research. As you go on adventures and learn what dangers your character tends to face, you can personalize your spell loadout. If you find yourself going into dungeons a lot, this feat can save your life. Perhaps you were a street urchin who fled from the streets of Waterdeep and were saved by a druidic master and taken to the heart of the High Forest where you were trained in the druidic arts—or so on. This feat goes a long way. I'm not convinced this is broken. I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Since you will be doing most of your fighting in beast form, at least for the first several levels of your adventuring career, you’re safe to focus on learning spells that are useful outside of combat. These feats include: Dungeon Delver. Check out the other guides in the Class 101 series, like the broad overview of the druid class in Druid 101: A Beginner’s Guide to Channeling Nature’s Might, and Druid 101: Circle of the Land. Druids are proficient with light and medium armor but are prohibited from wearing metal armor; thus, they ma… Changeable as the moon, a druid of this circle might prowl as a great cat one night, soar over the treetops as an eagle the next day, and crash through the undergrowth in bear form to drive off a trespassing monster. Conclusion – Our Take on the Circle of the Shepherd. Both of these races already have a natural connection to the land itself, and thematically match the class, making them a perfect fit! I totally agree about the concentration! I'm currently playing a Moon Druid / Battlemaster Fighter combo. Like a cleric, you have your entire class spell list available to you whenever you prepare spells at the start of the day. Druidcraft is another good first choice, since it lets you perform all manner of minor, “druid-y” tricks. Many druids come from a hermit or outlander background, and live in relative isolation in the wild places of the world. CR column of the Beast Shapes table, but must abide by the other limitations there. In summary, your subclass features allow you to: At low levels, the Circle of the Moon allows druids to absorb incredible amounts of damage using their Wild Shape feature. This is a great article. Being mobile while in Wild Shape is paramount, since you don’t have the ability to cast spells that will get you in and out of difficult situations. The only challenge here is that Moon Druids tend to need quick access to higher CR beasts to stay combt relevant, and dipping into fighter does slow that down. Green: Good options. Increasing your ability scores makes you better at a wide variety of things; for instance, increasing your Wisdom score makes it harder for enemies to resist your spells, makes it easier for you to hit with your spells, and also makes you better at making Wisdom checks. Likewise, races with bonuses you can assign to any trait, such as a variant human or a half-elf, also allow you to allocate your ability score bonuses as you see fit, while also letting you get some other useful traits, too, like extra skill proficiencies. Have you ever played a Circle of the Moon druid? Click here to toggle editing of individual sections of the page (if possible). Silence reigned. She extended her arms and struck the ground with both feet, and sprung into the air. What advice would you give to players that want to make a character like this? I am actually playing a moon druid myself in a game and, being fortunate enough to start with an 18 wisdom, decided to take the Resilient Feat instead for Constitution. Blue: Fantastic options, often essential to the function of your character. Watch headings for an "edit" link when available. I also recommend war caster as a feat! This use of Teleportation Circle is special. The moon shone overhead, bathing the druid in its silvery light. And even if you do come close to running out of Wild Shape uses, you can you can burn spell slots to heal 1d8 damage per spell slot, so damage doesn’t knock you out of beast form. Barkskin into Brown Bear. If you want more advice for building a druid, check out Druid 101. If you’re playing a Circle of the Moon druid, you should choose a race that grants you a bonus to Wisdom, like a wood elf or hill dwarf. It's quite useful to be able to cast a spell such as entangle and be able to maintain it even after going into a beast form. Druid Circle of the Moon? Human Druid. At 2nd level, a druid with 14 (+2) Constitution has about 16 hit points. Monks unarmored defense will give most beasts increased AC (depending on your wisdom modifier), and the barbarians Rage feature helps mitigate damage you would take while in beast form. She stopped and slowly looked all around, seeing nothing but flat earth around her, and the tiny silhouettes of mountains encircling the plains in all directions. Discussion. A character who tugs on her braid in annoyance? Perception is also a crucial skill for just about anyone. 4th Level - Take War Caster Feat. You don’t choose your subclass until 2nd level, but you can still carve out your role in the party through your spell selection before you officially join the Circle of the Moon. A 2nd-level druid can transform into beasts with a challenge rating of 1 or lower, such as a brown bear or a dire wolf. There is always the drawback of slower spell and Wild Shape progression but I think it's definitely worth considering, especially if you want to go full Kung Fu Panda! The druid—now in a beast form with a wingspan over thirty feet wide and a beak longer than her humanoid form was tall—soared over the salt flats. Choose that land - arctic, coast, desert, forest, grassland, mountain, or swamp - and consult the associated list of spells. See pages that link to and include this page. ©2021 D&D Beyond | All Rights Reserved | Powered by Fandom Games. I assume you're talking combat, specifically (correct me if I'm wrong). When you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action. Abilities like Primal Strike and Elemental Wild Shape help ensure that your transformations remain relevant, even as your enemies grow more challenging. Notify administrators if there is objectionable content in this page. Unfortunately most wild shape forms have low AC and relatively low constitution scores, making maintaining concentration difficult without further investment (war caster, Resilient Constitution). These spells, cast by a non-druid… They are also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild shape (see below). It can be done great role play, but just think about the consequences before you done into it. You can cast the Alter Self spell at will. . 2. Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down. Sentinel. You can prepare any 1st-level spells from the druid spell list, but you can use this list of suggested spells to prepare an all-purpose spell loadout that will serve you in most circumstances. Once you hit 18th level (so maybe take the feat late in the game) you can cast a lot of spells in wild shape form. Light shines through the armor of a fallen companion as a mage prepares to help him to the next life. Something does not work as expected? ©2021 Wizards. A list of character builds for 5th edition D&D, sorted by class and race in a simple and easy to read format. 20th level circle of the moon druids are broken. Starting at 6th level, your attacks in beast form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. The wild is in the druid's blood. Fortunately, your spell selection is more important to your continued survival than your equipment selection, so just choose whatever tools you think would be useful. It's probably for the ability to not provoke opportunity attacks, allowing higher level druids to get in and out of striking range without risking too much damage to their wildshape. A word of caution to DMs who allow multi-classing. Create BonfireEEPC / XGtE: This spell is fantastic for the Druid. Firstly, Druids of the circle are able to Wild Shape as a bonus action rather than a full action, allowing it to be accessed much more flexibly. As a DM, I would probably allow it anyway, but I have to admit that RAW suggests you can't use War Caster in wild shape. Beasts have huge pools of HP but they're easy to hit. Mobile. Circle of the Moon Features The Circle of the Moon draws upon the magical and transformative powers of the moon itself to allow druids to take on powerful forms. She opened her enormous beak and released a shrill, shuddering cry into the evening air. Also note that Mobile has three effects only one of which is directly related to movement speed. Their mission was not to protect a copse of trees from the woodsman, their mission was to protect the entire world from the threats beyond the Sphere. Druids of the Circle of the Moon are fierce guardians of the wilds. Not only does this give them incredible offensive power, but this transformation also comes with (essentially) 34 to 37 free hit points. I'm pretty sure the Mobile Feat still applies when Wild Shaped. Druid: Circle of Dreams. While in Wild Shape, you adopt the Strength, Dexterity, and Constitution scores of the creature you transform into.

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